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![]() ![]() This would sometimes have a large impact on game economy productivity when there were large numbers of active workers. ![]() Fixed an issue where the pathfinding thread could gain a backlog of path requests from workers, resulting in workers waiting in place for noticeable periods of time. Implemented a number of fixes and optimizations to prevent variations in worker productivity during large games: Changelog for patch 1 (added 21 December 2015):
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